this post was submitted on 04 Jul 2023
82 points (98.8% liked)
RetroGaming
19800 readers
1420 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I see as retro as everything that's unsupported (doesn't get new official games, hardware isn't sold) and emulateable.
I mean, yes sure SNES feels "more retro" than a PS3 for sure, but games in 8bit or 16bit style are still made today. And after the sprite-based consoles, there is no clear cut anymore.
I suppose you could make a cut at shader support, i.e. after PS2, but then then the OG Xbox is between worlds then and spoils the generational difference.
Someone suggested HDMI, but the first iteration of X360 didn't have that, while older consoles like GC can be more easily retrofitted.
So, either the cut-off is between sprites/16b and 3D/32b, orrr... Just the support.
Well I suppose it's what you define as retro. To me Retro is an era, unmoving in time, after years have past and the PS5 becomes as old in age as the PSX is now, then do we consider the PS5 retro? What of the PSX then? Or do we move on from "modern" as a current(in this hypothetical) standard? Post-modern, neo-renaissance whatever the new terms we use end up being.