this post was submitted on 08 Oct 2023
69 points (89.7% liked)
Games
16758 readers
1243 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The problem with changing from company-owned servers to private servers is the question who will maintain the server software.
Making it open source is not always an option because I can imagine there is a lot of shared code with other projects which the company want to keep propriety. This means the company would have to maintain the code for others to be able to host the servers, which I doubt makes financial sense.
I‘m pretty sure the assets such as textures need to be installed in the client anyway and the server code does not necessarily need to be open source to make it available for use.
But you‘re correct. Neither the game nor the server software would be maintainable (same as, for example nvidia drivers btw) but it would take away the „kill switch“ for bought software. As long as no major changes come to the system, they would be runnable. Even indefinitely if you dockerize it or otherwise use virtualization.
That would be my minimal goal. But actually, I think there is no reason to keep the majority of the code under wraps. Certain game mechanics and assets are patented anyway. There is no use in having them and breaking the law when using them.