this post was submitted on 28 Sep 2023
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Iirc access to the console SDK usually has costs associated, so I’m assuming that fee to Defold covers those costs. With the current tooling there doesn’t seem to be much way around it
No, I don't believe donations to defold cover any console access fees: https://defold.com/manuals/sony-playstation/ https://defold.com/manuals/nintendo-switch/ in both supported cases you have to get developer access to get access to proprietary sdk access. Plugins for game engines are typically offered, for free. The thing that costs money is a dev kit.
They try to justify why they charge for it here:
So they want money because they are apparently the only developers that can make plugins for defold to support consoles. Which isn't exactly true. You can get approved by the consoles as a developer, grab the console SDK, and implement it in anything. Including your own engine.
You’re right, I was wrong. Still Ssounds pretty standard to me though , Godot ha the same restriction and that’s why they’re working on console support as W4.