this post was submitted on 28 Sep 2023
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Wildermyth is a lovely combination of storytelling and tactical combat. My only significant gripe is that I want more of it: More tales, more character customization... just more. (Although I now see that a cosmetic pack is available; I'll have to check it out.)
Gigantic caught my attention when I was looking for an Overwatch alternative, because of the art and the praise from fans. I wish development hadn't shut down before I had a chance to play it. (I hear there's an unofficial client and server out there somewhere, though, so maybe I'll get to at least try the work-in-progress that was never finished.)
Now I'm wishing I'd gotten the chance to play Gigantic! If you discover a playable client and server, lemme know, because I'm loving how that looks
I have good news for you:
https://www.polygon.com/24074441/gigantic-game-relaunch-rampage-edition-steam-release-date
Woohoo!!! Well I'll be looking forward to this, thank you!
Wildermyth is just so endearing I loved my time with it.
Taking the same character through each campaign was pretty fun like I was making a serialised demi-god: Doofus and the mountain horde, Doofus and the ancient threat etc. Because characters age though the campaign, it has interesting implications in the world lore. Like we're an archivist document the various legends of Doofus, acknowledging where they contradict and maybe speculating on how the differences in each culture's legend of Doofus reflects back.
Downside is I optimised the fun out of the combat in always having Doofus at the center of the strategy, each encounter then played out the same.