this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] PeterPoopshit@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (3 children)

For me, I seem to be one of the lucky people that don't get motion sickness. I still don't like VR. Why? Because the stupidly low resolutions they run at in order to achieve better frames makes it hard to even tell what's going on. You can forget about being able to read any text. It's like playing the game with a wire mesh separating you and the screen it's so bad. Last time I used a VR headset was HTC vive though.

[–] aidan@lemmy.world 4 points 1 year ago

The reason the Vive felt low resolution wasn't because it was trying to get better performance, it was because it wasn't that dense of a screen, and the lenses it used.

[–] RememberTheApollo_@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Depends on the HMD. I’m using an HP headset on a 3080 GPU. Framerates aren’t a problem. Screen door effect barely registers. Porthole…better than most, but FoV is pretty good.

It’s what you are expecting on an OLED widescreen vs the HMD you use? Is it going to be perfect in 4K? No…the tech isn’t there yet.

[–] sheogorath@lemmy.world 3 points 1 year ago

With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.