this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] greenskye@lemm.ee 45 points 1 year ago (5 children)

I feel like all I see in the VR space is endless articles on new hardware and basically nothing on quality VR games. I always thought I'd upgrade my Vive to an Index or something better one day, but so far the only compelling reason is HL: Alyx and I'm not spending that kind of money on a single game.

[–] Kage520@lemmy.world 13 points 1 year ago (2 children)

Ms flight simulator is quite clunky and hard to get good frame rates, but damn if you can put up with that it's an awesome experience in VR. Also beat saber.

For quite awhile now those have been the reasons for VR. Sad really. Still these two things are compelling.

[–] greenskye@lemm.ee 2 points 1 year ago

Beat saber is fun, but you definitely don't need anything fancy to play that game

[–] June@lemm.ee 6 points 1 year ago

Racing games in VR are excellent. It’s all I’ve played in vr for quite some time now.

[–] fiah@discuss.tchncs.de 4 points 1 year ago

there are quite a few games out there that aren't specifically VR games but are still very well suited for it because they put you in the cockpit of a vehicle. I haven't really used my VR headset much for VR specific games, but I've been putting a lot of hours in Assetto Corsa Competizione because with VR and a wheel, I'm completely immersed. Same goes for people who like flight or space simulators

[–] kinther@lemmy.world 3 points 1 year ago

I had the same thought when I had a Vive. I ended up just buying the Index Knuckles controllers so I could play HL: Alyx. It really is the only AAA game available that makes it worth it IMO.

[–] Patches@sh.itjust.works 3 points 1 year ago (1 children)

Because If you were going to spend 1 Million to make a game. Do you make a game that only a select few users can buy? Or do you make it so all gamers can buy it?

[–] JimmyMcGill@lemmy.world 4 points 1 year ago

I see your point and I agree with it but the “opposite” is also true.

“If you have 1 million to make a game, do you make one in a system that is incredibly saturated with other games or do you do in a a system completely starved of good games?”

So it’s a compromise. I still agree that your point has a bigger weight but there is something on the other side of the scale even if lighter