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I simply don't understand how Sony studios extract the visuals they achieve in their games from old hardware. It feels like tech sorcery.

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[-] cryptiod137@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

How is nearly every answer in this thread wrong?

To answer everyone: haveing a single piece of hardware to develop does help, absolutely. But the answer is simply... money.

Sony pays to have have games like R&C or Uncharted made. These games wouldn't be profitable for the studio to make, with the level of detail and polish, but they get $60 million (example number, definitely varies) from Sonyand now the studio is in the green.

That's it's. Console hardware is more PC than ever, having x86 AMD CPUs that aren't that different from ones other OEM could just order. These is no secret sauce, they aren't some crazy in-house developed flop or some weird also-ran processor like PS3 and 360.

[-] all-knight-party@kbin.run 5 points 1 year ago* (last edited 1 year ago)

I don't think they're necessarily wrong but I'd love a nice ELI5 answer that's not just "there's one kind of hardware and the developers try really hard to make it run good"

[-] DRUMS_@reddthat.com 3 points 1 year ago

Also, I thought Ratchet and Clank ran at a solid 60fps.

[-] redcalcium@lemmy.institute 1 points 1 year ago

What's the right answer?

this post was submitted on 25 Sep 2023
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