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this post was submitted on 25 Sep 2023
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I not a dev or anything. But my understanding is that it all comes down to leveraging all the capabilities of 1 single hardware configuration. You can tune and optimize your code to extract every bit of performance out of the consoles hardware because the hardware (and software too I guess) doesn’t change. PC games are much MUCH harder to optimize. Users can have a near limitless variety of hardware, driver, and OS combinations that prevent such a high level of optimization.
I think this is the main bit of it. Just look at the Baldur’s Gate drama on the Xbox because there are two configurations and one of them is less capable.