this post was submitted on 03 Jul 2023
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Gaming
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These are some games I've played that do not require reacting in real time.
Cosmic Star Heroine -- described as "remember your favorite 1993 JRPG? this plays like your fond memory, as opposed to how that game actually played". Ultra-polished gameplay, blunt, thin plot, no dialogue trees and no sob stories. OK, one sob story.
The Witness -- also known as "fuck yeah science, the puzzle game". Unleash your inner Feynman and make sense of the unspoken 'puzzle rules` by reasoning about examples.
Superliminal -- The inverse puzzle game to the above, where you can only get ahead by aggressively keeping your inner Feynman in check, and thinking laterally. Has similar snarky, meta vibes to Portal and Stanley parable.
Inscryption -- people say this is a "deckbuilder roguelike" so the immediate response is "oh you mean like Slay the Spire?" and the answer is no. While there is some deckbuilding and some roguelike-ing, this game stays away from the pure mechanical polish of those genres, and you could even say the entire game is a commentary of the sterility of pure mechanical polish in game design.
Wasteland 3 -- an irreverent turn-based RPG set in a post-apocalyptic future, and honestly a breath of fresh air in the landscape of generic high fantasy RPGs where you spend 30% of the game running an errand, taking the wrong turn, stumbling on a magic fire-breathing weasel 15 levels higher than you, getting wasted and loading your save.
9 People, 9 Hours, 9 Doors -- a classic of the visual novel genre. A bunch of strangers trying to survive a sadistic game -- so, inspired by Jigsaw, and in turn a part of the genre that ended up inspiring Squid Game, if that helps set your expectations. Has some of the infamous excesses of Japanese media but concludes in what is IMO a contender for the best twist ending of all time. For most platforms this game can be found bundled with its sequel, under the name "The Nonary Games".