this post was submitted on 23 Sep 2023
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[โ€“] doggle@lemmy.dbzer0.com 2 points 1 year ago (1 children)

Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don't expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional's tool.

[โ€“] echo64@lemmy.world 1 points 1 year ago

All the tutorials and learning resources are hyper unity focused. That's why so many game devs pick it up. That's why they cornered the less than AAA industry. A young person will choose unity over the others for the same reason as they did last year. The endless resources to teach.

It's likely almost all developers will pick unity for the next project too. All their knowledge is in unity, not Godot or unreal. We have this problem in other software industries too, some languages and frameworks are just better, but you can't use them in your project because there are only five people in the industry that know how to use it well.