this post was submitted on 18 Sep 2023
80 points (97.6% liked)

Godot

5888 readers
34 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

The main target of the Godot Engine are game developers. But Godot's easy workflow and functional UI elements, makes it also a good fit for non-game applications. There are already some out there you may know, like Pixelorama, an Open Source 2D sprite editor.

you are viewing a single comment's thread
view the rest of the comments
[–] o11c@programming.dev 4 points 1 year ago

I guess I forgot to mention the other implicit difference in concerns:

When you are a game, you can reasonably assume: I have the user's full focus and can take all the computing resources of their device, barring a few background apps.

When you are an application, the user will almost always have several other applications running to a meaningful degree, and those eat into available resources (often in a difficult-to-measure way). Unfortunately this rarely gets tested.

I'm not saying you can't write an app using a game toolkit or vice versa, but you have to be aware of the differences and figure out how to configure it correctly for your use case.

(though actually - some purely-turn-based games that do nothing until user enters input do just fine on app toolkits. But the existence of such games means that game toolkits almost always support some way of supporting the app paradigm. By contrast, app toolkits often lack ready support for continuous game paradigms ... unless you use APIs designed for video playback, often involving creating a separate child "window". Actual video playback is really hard; even the makers of dedicated video-playing programs mess it up.)