this post was submitted on 18 Sep 2023
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Thanks for the insight!
I assume you are talking about compiling a GDExtension using C or some lower level language, right? not C#
What I'm wondering is if it'd actually be more efficient to use C# than GDScript in Godot. Because I would have expected the opposite.
@Ferk we’re using Rust with GDNative
the reason not being performance, but language features (Rust makes it easy to have good safety guarantees)
C# is overall more performant than GDScript, but it is rare that you get to use that performance in a way that it makes a measurable difference
i always just tell people to work with what they know well and what makes them feel comfortable, thats the most important
great part about godot: you can run these languages side by side ✨
Thank you! that was very informative.