this post was submitted on 14 Sep 2023
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I'd imagine that game devs, just like Unity's shareholders, like predictability in profits. Even if it's more expensive overall for them to move to Unreal for their next game, it could be worth it to avoid future calamity.
The problem is because you pay per install you could end up owing Unity more money than you actually make. Especially if people uninstall and reinstall your game a bunch of times for whatever reason.
sounds like a good way to protest
How did a good way to protest? It'll just rack up your bills.
The correct way to protest is just stop using their platform.
I hope the large studios that use unity sue them into oblivion for breach of contract, because changing the deal after the fact is utterly unacceptable. How a business is supposed to operate if other businesses just change the terms of the deal retrospectively.
No it means instead of review bombing a game, you reinstall bomb it to cost the publisher a load of money.
okay i misread that. I thought you were meaning like, a way of costing unity more money in the end.