this post was submitted on 14 Sep 2023
2037 points (99.2% liked)

Games

32538 readers
1597 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Picture taken from their Twitter

you are viewing a single comment's thread
view the rest of the comments
[โ€“] AeonFelis@lemmy.world 12 points 1 year ago (1 children)

If you don't use anything from the engine itself, implement everything from scratch, only using the engine as an entry point that launches your own code, and pay unity two thousand dollars per year per seat for that privilege - I guess porting should be fairly easy.

[โ€“] dog@suppo.fi -1 points 1 year ago

If you ask me engines should be free for most indies (UE, Godot?), because they're not making millions. But yeah. I get it's not feasible for most new devs especially, and senior devs have better things to focus on.

It's more a code principle you'd stand behind.