this post was submitted on 12 Sep 2023
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Except it doesn't matter. No matter how hard of a pursuit it is, it is one you have to do because you don't have any other choice at this point. You can't let corporations dominate humanity because building meaningful alternatives is "too hard". People are the ones who build those engines in the first place and if that means you have to bust ass learning comp sci to do it yourself or contribute to an effort doing it, you still have to do it.
Nothing in life is easy. Do the research, learn the skillsets and material you need, and do it. No matter how hard or expensive it is, now you have to put in the work and the money.
It's either that or serfdom. Your choice. I won't lose any sleep if you refuse to though -- I'll just use Godot, add to it when I need and move on from you myself. It's up to you whether you're gonna do the same and save yourself.
I'd like to jump out of the system for a moment and opine a few things:
And there's a very good reason for that: you are vastly understating how difficult it is to make something on the level of Unity or Unreal, and people here can see it. It's not merely difficult, but completely out of reach for anyone without hundreds of millions of existing revenue. Open source is not going to get you there anytime soon. By the time it could even get to the current level of the big two engines, those two would have already moved on to something even better.
It's not a choice between a corporate licensed engine or an open source one or an in-house one. It's a choice between a corporate engine and having a finished product in any kind of reasonable time frame, or having a finished product that's anything close to modern looking.
Now, I happen to agree with the statement "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding". So if that's what you're getting at, then I agree. But know that this is what you're asking for.
Literally no one cares if I am being downvoted or not. I don't. No one else does. The only one immature enough to think being downvoted on some open source platform is a problem is you.
If I cared, I wouldn't say a fifth of a third of a quarter of the insane bullshit I spew out of this account every day.
You're also not listening to what I'm telling you because you don't really want to put forth the effort to do anything to better your situation, you want a positive solution handed to you and more importantly you want your emotions catered to, and neither of those beefs is my problem. That's all on you. I won't cater to your emotions or spare your feelings. Others even pointed you to an easy solution, Godot, and you still whine. Therefore the problem is you.
I will be over here chilling and using Godot while you whine, cry and complain. The only one who's gonna suffer is you. 😎
That's a naive way of pretending to be above it all. People downvote for a reason, and it can be useful to think about those reasons. Meanwhile, while complaining that "You’re also not listening to what I’m telling you . . . " while clearly not even bothering to address most of my points.
You can sit there and try to convince me to care all you want; I'm not going to.
Even back on .world when I told you all to get rid of the downvote feature, you all told me that downvotes were unimportant and anyone who openly cared about them is a massive autistic nerd who desperately needs to go touch grass. Now when I don't care and you do, you complain because now you can't weaponize them to try to control me.
And that is, far and away, a you problem.
Now you can choose to waste more of your precious time on this Earth trying to get one over on me and failing or you can do what I told you to do: use Godot or make your own engine. Your choice, fam.