this post was submitted on 12 Sep 2023
1226 points (99.0% liked)

Game Development

3539 readers
2 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 2 years ago
MODERATORS
 

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

you are viewing a single comment's thread
view the rest of the comments
[–] adriaan@sh.itjust.works 7 points 1 year ago

You're not wrong that creating FOSS technologies is a worthwhile pursuit. I think what you're missing is how massive a game engine is. The average game development company simply cannot be creating its own engine or forking Godot to create a game in.

It requires a large company dedicated to engine development and tooling, and at least a decade of development, to create a worthwhile engine. If you want to make a game, fronting that development with a decade of engine development is not financially sensible. This issue is not one that game development companies can fix.

That said, if Godot meets your game and team's needs (or reasonably close to where you can reasonably develop the engine further to meet them), go for it. But it's not realistic for most developers.