this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] donuts@kbin.social 17 points 1 year ago (1 children)

They want to charge game devs $0.20 per install. Yes, that's right, they want to charge devs 20 cents every time somebody installs their game.

[–] M500@lemmy.ml 16 points 1 year ago (2 children)

Thanks for responding to my post.

That will be uhh… 0.20.

[–] donuts@kbin.social 4 points 1 year ago (1 children)

Ah fuck, ya got me. pays up

... wait a minute... pays up again

[–] M500@lemmy.ml 2 points 1 year ago

Now, everyone who has ever responded to one of my comments also has to pay me.

Why a terrible company. I don’t even want to redeem their free games any more.

[–] name_NULL111653@pawb.social 3 points 1 year ago* (last edited 1 year ago)

So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn't go away when new users stop coming)...

Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime.