this post was submitted on 12 Sep 2023
1226 points (99.0% liked)

Game Development

3539 readers
2 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 2 years ago
MODERATORS
 

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

you are viewing a single comment's thread
view the rest of the comments
[–] popcar2@programming.dev 91 points 1 year ago (3 children)

Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

[–] BolexForSoup@kbin.social 41 points 1 year ago (1 children)

What will they do when 50 angry incels run a script that downloads/installs/deletes your game hundreds of times a day?

[–] M500@lemmy.ml 26 points 1 year ago (2 children)

https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers

They said they have a fraud detection system for their ads business and will use that as a starting point.

I don’t see how they are going to be able to move forward with this change.

[–] BolexForSoup@kbin.social 12 points 1 year ago

Agreed. Terrible ideas here

[–] Landrin201@lemmy.ml 3 points 1 year ago (1 children)

The obvious rebuttal to that is that it is in the financial interest not to detect false installs because the developer will owe them money for those. Why would ANYONE trust their word on this?

[–] M500@lemmy.ml 2 points 1 year ago

That is a great point. I bet they are going to walk this back on games that have been released already. Hopefully, devs will just move to an opensource game engine or make their own.

[–] M500@lemmy.ml 19 points 1 year ago* (last edited 1 year ago) (1 children)
[–] OwlPaste@lemmy.world 3 points 1 year ago

Great link, thanks!