this post was submitted on 11 Sep 2023
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[–] lolzy_mcroflmao@lemmy.world 2 points 1 year ago (1 children)

Great, thanks for clarifying!

I'm afraid that this is probably still prevalent here (wasn't looking for it, but I do recall a few feelings)! Depending on your prediction, you may only be looking to win one or two tricks, and if you're positioned in seat 3 or 4 from the trick leader, you often find yourself having to play high beat the first few players only to be trumped by seat 5.

I also wonder if the prediction mechanic aims to keep the leader rotating so as to mitigate seating bias. You're unlikely to get stuck with 1 leader that keeps trumping the hands as most people are aiming to win 1-3 tricks.

Interestingly, our games have always been won by players that just had 1 extremely good round. In other words, I suspect there's an element to try and optimise the round in which you lead.

[–] gpage@tabletop.social 2 points 1 year ago (1 children)

@lolzy_mcroflmao Yeah, we've seen the "blow out one really good round, and then don't paradox" in 4p. 3p less so but it's still a decent approach. This may just be a quirk of the design is all (and that's fine. I have lots of games where there are annoyances and I still love them). I appreciate the replies, thanks.

[–] lolzy_mcroflmao@lemmy.world 2 points 1 year ago

Agreed!

Thanks for the discussion (and lesson) to get me thinking more about the game!