this post was submitted on 29 Jun 2023
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Technology

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Nintendo Wii: Sold like gangbusters.

64bit Processors: The computing standard.

Battlestar Galactica: Considered one of the greatest sci-fi series of all time.

Facebook: Continues to be the world’s leading social media platform by literally BILLIONS of users.

High Definition: HD only got even more HD.

iPhone: Set the standard for mobile smartphone form factor and function to this day 16 years later.

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[–] averyminya@beehaw.org 2 points 1 year ago (1 children)

The Wii had a ton of great games outside of the Nintendo specific ones. The Conduit 1 and 2, Golden Eye, tons of fighting games, it gave us No More Heroes. The Force Unleashed somewhat had the best edition on the Wii (this is mostly subjective but it's a strong consensus that the Wii's version held up). Its main appeal to other consoles I think was how diverse the games could try to be - silly games like Boom Blox and De Blob, and niche ones like Endless Ocean for all the marine biologist kids.

Granted, I grew up with some of these games and I'm not trying to say that the Wii's extensive library is all stellar. But there are many gems amongst it. The Wii's popularity drew a lot of attention to games that would just be scrolled past as shovelware on other online stores (Xbox Live mostly). Few of these were outside of the Xbox Arcade or whatever it was, but on the Wii they would be digital and sometimes have physical editions. Also because of how wide its demographic, it had a few surprisingly decent Barbie-esque and Horse care games. I mean, it had so many games made for it that only just stopped getting games in 2020.

The Wii U was an attempt to bridge the gap between the success of their portable line, the DS, and the Wii. Growing up all any kind ever wanted was getting their consoles connected. But then when the Wii U finally came out and was marketed, its main selling point was that you could play your game on the tablet while someone else was using the family TV. I mean really, it was exactly what every 10-14 year old into Nintendo was talking about up until Nintendo actually made it.

Part of it was marketing, I remember a lot of people being surprised that the gamepad wasn't what was being sold, but a whole console with it.

It's crazy that it failed honestly but at the same time it's totally understandable. You can't try to be both a home console and a "portable one" when what's portable is connected to the Wii 2. It was the genetic imprint that wanted to be everything the Switch became.

[–] squaresinger@feddit.de 2 points 1 year ago

The Wii U was an amazing platform specifically because of the second screen. It lended itself nicely for asymmetric multiplayer (Rayman Legends is so good on the Wii U) and the ability to play without using the TV is also pretty nice.

Yeah marketing was certainly an issue, but the other issue is that the Wii was mostly owned by casuals and casuals don't need to upgrade ever.

Hence why the Wii received it's last game (Just Dance 2020) a whole year later than the Wii U received it's last game (Just Dance 2019).