this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[โ€“] Kolanaki@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (1 children)

Plenty of space games have real Newtonian physics. It's one the simplest thing to do as far as realism in gaming. Even Asteroids has more realistic space flight.

The real reason is the engine does not handle player speeds very well. It never has. If you notice, you can't make your max speed higher than 150, and your boost speed is only double that for a very brief period of time. The only reason I think you're able to even go faster is because there's no world to fall through in space. There's barely anything rendering to be affected by the speed. If you were to try going super fast in Skyrim or Fallout, you can fall through the world as you start going faster than it can render, and it doesn't even take that much speed to hit that point.

[โ€“] HeChomk@lemmy.world 1 points 1 year ago

My max speed is 199. No mods, no boost. I've read this 150 limit thing before and was confused why my ship was faster.