this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[–] Kolanaki@yiffit.net 14 points 1 year ago* (last edited 1 year ago)

Do wish the flight controls felt a bit more like Elite or even Space Engineers. But it's amazing they have vehicles and space flight at all on this engine.

The game simulates counter thrust (inertial dampening) so you don't just float away. It would be nice to have this turned off optionally.

The fuel is the weirdest shit. The tutorial made it seem like a way bigger deal than it is. You don't even have to buy the stuff. It automatically refills after each jump and costs nothing. It's just a really piss poor artificial way of limiting your single jump range. Could have just as easily been an arbitrary number on the drive instead.