131
Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
Welcome to the Starfield community on Lemmy.zip!
Helpful links:
Spoiler policy:
[Spoilers]
to your title if there will be untagged spoilers in the post.Post & comment spoiler syntax:
<spoiler here>
4 hours is not enough time to get a sense of it.
I'm pretty blown away, while at the same time recognizing why the first 15 hours are disappointing a lot of people.
In Skyrim, you see on the map something interesting and then start heading there discovering things along the way.
In Fallout, maybe you see a tower of a building or a bridge.
In this game, everything is 'hidden' behind navigation screens.
It's probably the largest distribution of open world content across an open world to date, but it feels very much like you are walking around with blinders on.
But a lot of the issues I had early on were with approaching it like it was a Skyrim or a Fallout, as a map to be fully explored, looking in every crate or looting every enemy, etc.
The entire paradigm of the game is different from anything I've played before.
Space is a backdrop for the establishment of a living RPG universe. It throws in radiant system stuff for small missions to pick up credits here and there if you like, and tons of handcrafted side quest distractions.
It's a brilliant play by Bethesda particularly for Microsoft, as this is effectively a live service single player game, that subscribers to GamePass will continue to stay playing for months. The opportunities for additional content being worked into it is literally endless.
The problem is that it's very hard to communicate that scale and scope in the first few hours. So you are running around a more linear tutorial phase without the mystery and enticing that a viewable open world delivers.
It's pretty wild to see the shift from players of "this is disappointing" to "this is incredible" as the number of hours in the game increases.
I actually wonder in terms of the ratings what the actual playtime was for each review relative to the score.
It might not be a game for everyone, but it's probably more of a game for everyone than any previous Bethesda RPG. It just takes a while to find that scope for any given player.
Some of the criticisms are ridiculous though. Like I saw a new piece that actually claimed navigating the universe would be more fun if it worked like Elite: Dangerous, which it said was immersive and quick with its FSD.
I can just imagine having a quest at Hutton Orbital (takes an hour and a half real time) and watching the reviews had they needed to actually leg it to the destination.
It is its own thing.