this post was submitted on 05 Sep 2023
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"So many complaints I can just address as “it’s a bethesda space game, and this is what it’s supposed to be like”."
Why do you have such an incredibly low bar for Bethesda in particular? Demand better or you help make the entire video games industry worse.
They're not saying a Bethesda game is supposed to be bad. They're saying a Bethesda game is supposed to be... a first/third person western RPG with exploration and looter-sometimes-shooter elements and a heavy emphasis on skill checks. That's been every one of their games since Morrowind besides FO76. Expecting different at this point would be asinine, especially considering Todd and Bethesda repeatedly said this was an RPG.
You're misunderstanding. At this point "Bethesda game" is its own subgenre, and many complaints about this game are complaints about the subgenre itself. If you don't like being the Big Special Hero, you won't like this game. If you want the game to have rich, detailed combat that stays challenging throughout, it probably won't be this one either
If you want a huge world with lots of curious little things to explore and more side quests than you can do in a lifetime, built on a backbone of a kind of flimsy story (imo not a terrible one this time) that you are mostly gonna skip out on to go do dungeon hops and loot accumulation, then you're probably golden with this. And by now, most of us should know what we're paying for, I think. As long as you expect and want what they consistently make, this game delivers very well
On top of that, the combat and general mechanics are just far better than the usual Bethesda offerings this time around. It's fun to fight in zero g. It's an absolute blast to disable an enemy ship and then board it. The side quests are legit quite fun and exciting, with NPCs I've found I really enjoy and want to see again.
As long as you expect a game that is like Bethesda makes, it's a very nice and fun one that delivers more than I had expected from them by a long shot. If you expected a deep, hardcore indie gem, you're going to be disappointed and also you're maybe kind of a silly person. It's a mass produced game for a large audience, that's the stick by which to measure it.
Bingo, that's what I'm trying to say.
Feel like you're misinterpreting what I'm saying, that statement is not to excuse bugs.
Bro I am pleased with the game? I am having fun and I think it's a good game, as the other guy who replied to you said my bar for this game has been either met or exceeded. I hold bethesda to the same bar as other devs, and people painting this to be as bad as the fo4 or f76 launches are just wrong from everything ive played and seen. Any bug I've had has been purely visual and did not hamper my gameplay, and in 20ish hours I've had one crash. And this is on linux even, which makes how stable the game has been even more impressive. Gameplaywise too I think it's great fun.
For the record I would like more games like this one. I am the target audience for this game, I enjoy it, and if more devs made games like it I would be happy.
That's interesting. My personal impression was that, since the success of GTA3 and Skyrim, basically every AAA title has to be some kind of open world sandbox game with as many features as possible. Personally, I really dislike that; I want a tight narrative and strong core gameplay, and I couldn't care less for stuff like crafting and base building. (I'm also a bit saddened by the way Bethesda took Fallout 4 and Fallout 76 in. I want to play RPGs, not looter shooters.)
Some studios, like Larian and Obsidian, are still making these games, so I'm happy with that. I really enjoyed Outer Worlds, even though people were criticizing it for being too confined (or maybe especially because it was confined). I'm hoping to get around to BG3 and DOS2 soon. But it feels like we've had a drought for more than a decade.
So anyway, I found it surprising to read that you feel there aren't enough Bethesda-like games, because it feels to me like everyone is copying them. Of course, they are masters of their craft, so maybe the problem is that other studios just aren't any good at it :P
My tastes have shifted a bit, kind of due to how bethesda has taken their games past few years. First rpg i fell in love with was new vegas, I adore that game and was really at first disappointed in how they handled fallout 4. But even though it wasn't what I thought I wanted, fallout 4 does what it does better than any other similar game imo. That looter shooter gameplay loop with the settlements hooked me in after a little while, and now I'd rather have a game like that with complete freedom to do anything i want. It's like comfort food for me that I can keep coming back to, don't ask how many hours I have in fallout 4 lol.
Not to say I don't enjoy those other games, I plan on getting baldurs gate 3 soon, my friend kind of sold me on it tonight, looks great. Outer Worlds man, I really want to enjoy but I've never gotten past 10 hours in save. As you said, it felt too confined for a game that gives you a freakin spaceship. You give me a spaceship, and I'm going to want to land anywhere and go anywhere, and that's what Starfield does for me. I told a friend recently that Starfield is what I wanted Outer Worlds to be, but for the record i do fully intent to try and finish that game.
What were your favorite parts of outer worlds if i can ask?
It's funny you say that, cause I feel like no one else is doing what they do, atleast to the same caliber. We discussed outer worlds, other than that the only similar game I've really enjoyed was Kingdom Come Deliverance. That game is great, but it is pretty different, and doesn't hold the same replay value.
My usual way of playing RPGs is exploring the whole map, picking up every side quest I can find, and then doing them in an order that feels logical. Outer Worlds made that really rewarding: it's actually possible to feel like you've covered the whole map and and all the content is interesting and fun.
Also, the story and the characters are great, and the game mechanics don't get in the way (like how there are only three types of ammo and just no lockpicking minigame).
I think I liked the companion quests the most, because they really flesh out their characters.
The DLCs do turn into a bit of a slog near the end, when you're just running through corridors shooting at stuff. But afterwards, your companions will want to talk about all the horrors they experienced, so at least you can share that feeling with them :P
Kingdom Come: Deliverance is still on my backlog :) I started a playthrough a few years back, but the cut scenes were so long that real life kept getting in the way :P I only got to the castle after you flee from your village. Does it open up a lot after that?
Oof, beehaw only just gave me this notification.
I was disappointed in the exploration in outer worlds if i recall right, it felt closer to a bioware game like kotor than it did a bethesda game. Which is not inherently a bad thing, I like bioware games, just not as much as bethesda. This conversation does make me want to replay & reexplore this game, i recall loving how it looked visually.
I totally get that being a strong point for some, i however appreciate the complexity from things like starfield now having like 3 separate kinds of shotgun shells, not including all the other ammo.
I totally recommend Kingdom Come deliverance, it's one of my favorites. The map opens up a good bit after the intro, and given that fast travel is risky in the game it makes it feel even larger. Yeah, the cutscenes can get real long, but i was pleased with the story and the voice acting so i didnt mind too much, even if Henry can be a little dull at times.
Haha, I'm also not getting any notifications because my app doesn't support them yet xD Better late than never!
Now that you mention it, it does! I really liked the KotOR games, so that's probably why Outer Worlds clicked as much for me as it did. I did try replaying KotOR a while ago, but I was bothered by how old it felt. I've never finished Mass Effect though, so maybe I should. And Dragon Age: Origins is said to be the last "real" Bioware RPG, so that's also interesting.
It's just too bad those games are all so old. I'm currently playing Fallout: New Vegas because I'd never finished it and I'm trying to get into a habit of actually finishing games, but the transition back from OW to FNV was quite a shock. It's not just graphics; older UIs can be really bad. I tried getting back into a game of Fallout 1, but it felt like just playing the game cost way too much effort.
Thanks for the rec! I've put it a bit higher on my backlog, after Disco Elysium and BG3. Great stuff ahead :)
My bar for their games is high and its been exceeded. I would be happier if it had every feature I can dream up but if I wanted a game that had an infinite scope and an endless development cycle I'd just pay $10k for a ship in star citizen and hope it releases before I die. Thankfully I'm able to enjoy a game made by one of the most lauded and successful video game developers in the world and not be a curmudgeon about it.
Not trying to be a dick, just seems like everyone else is. Don't buy it if you need x feature and it isn't there, maybe they will learn a lesson and make the game you wanted them to next time.
Well said, and yeah
sums up how I feel about this game's reception so far pretty well.
Yeah I think it's less that people are setting unrealistic expectations for a Bethesda game, and more that people are getting fed up with being told they should be happy with all the faults "because it's Bethesda".
Bethesda gets a really weird pass in the gaming industry and when it comes to shallow content and bugs. I think a lot of that comes from the modability of their games, so that with mods and a few years of patches, the games often end up being a lot of fun - but the fact is that the games themselves, as released by Bethesda are usually hollow shells by comparison.
For instance it always irks me when people say Skyrim VR is the best VR game - you literally need a couple dozen mods just to make it function as an actual VR game (lack of 3d audio in a VR game is just unforgivable imo, let alone any actual physics interactions).
I think people are just starting to get fed up with Bethesda's business model of building barebones games and counting on modders to make it fun. And then people get further fed up when they say so online and get told things like "but yeah it's Bethesda, what did you expect?"
As you can see in the other replies, I don't think that's what people mean at all.
I haven't had a single serious bug in thirty odd hours so far. I, and others here, aren't saying it's a good game "despite it all", we're saying it's a good game on its own, but if you were looking for something that is in a different style than Bethesda makes, you're barking up the wrong tree. It's a simplistic mass appeal looter shooter rpg in space. It's a good one of those. It's also subject to all the expected limitations of a game like this, that's all. It's not going to be something it's not. If you expected to pay for a good one of the kind of looter shooter RPGs we expect from this company, it is what you paid for.