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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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I'd like to know how many of you actually WALKED everywhere in Skyrim or Fallout, I tried it once, boring as fuck and extremely irritating when a quest took me from one side of the map to the other and back. Fast traveling is good and a majority of people that play their game use it almost exclusively where possible.
Y'all are delusional if you think people want to play walking simulators all the time in their RPGs, it's a very small group who plays them that way.
Because walking from one side of skyrims map to the other and back is TOTALLY the same as just being able to walk from Riften to Whiterun. The equivalent of which you wouldn't be able to do in Starfield.
Riften to Whiterun is like half the distance from solitude to Riften, walking between either is a chore and 99% of players wouldn't or don't do it.
Tho comparing it to Starfield is sorta hilarious because Starfield is absolutely massive and even games like NMS require going into menus to jump between systems.
Do I wish Starfield was more like NMS in that you can relatively seamless take off, fly to another planet, land, do it all over again? Yeah that'd be pretty sweet. Do I also know that the world's in NMS are way way less interesting and detailed overall and the storyline/NPC interactions are very basic? Yes I do.
Different strengths and different end goals for the games