this post was submitted on 05 Sep 2023
131 points (93.4% liked)

Starfield

2861 readers
13 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] EvilMonkeySlayer@kbin.social 16 points 1 year ago (3 children)

I think for me everything doesn't feel connected, to go anywhere it's always a loading screen. It is very clearly a limitation of their engine, but it just makes everything feel disconnected.

[–] jet@hackertalks.com 14 points 1 year ago

To boldly load where no one has loaded before

[–] Demigodrick@lemmy.zip 8 points 1 year ago

I think this is my issue too. Oblivion and Skryim had loading screens sure, but everything felt connected and purposeful - the whole spaceship mechanic can be entirely skipped with fast travel and just leaves everything so disconnected.

[–] Katana314@lemmy.world 4 points 1 year ago

I'm actually curious how it would feel if it went Half-Life 2's route; keep the transitions in first-person view, and put up loading indicators when needed, but at least let people see/feel the transition to the next thing.

It probably would have done a lot if, after selecting a nav point to go to, you actually pushed a "Enter hyperspace" throttle on the dash, and then got a loading screen with the stars flying past.