this post was submitted on 04 Sep 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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"So then it's onboarding people, teaching them how to play D&D, which is really complex"

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[–] jjjalljs@ttrpg.network 9 points 1 year ago (1 children)

The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn't prepare you'd be out of luck

[–] StudioLE@programming.dev 1 points 1 year ago* (last edited 1 year ago) (2 children)

You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?

[–] jjjalljs@ttrpg.network 4 points 1 year ago

The fact that you can long rest basically whenever is a huge break from D&D's expectations. Namely, the adventuring day. Granted, D&D's adventuring day is hot garbage so I see why they didn't stick to it.

But you're right it doesn't make a huge difference in BG3, outside of the few timed events, but it is a buff.

[–] CordanWraith@aussie.zone 3 points 1 year ago

There are certain timed events where a long rest can change the outcome, so in those cases it's very helpful to be able to prepare if you encounter a situation that you're not ready for.