this post was submitted on 23 Jun 2023
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I swear its not for something lewd ๐Ÿ˜…. It just ended up like this due to some unfortunate naming decisions lmao.

Also if anyone can guess the programming language they'll get a cookie (๐Ÿช) :3.

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[โ€“] ChildEater@iusearchlinux.fyi 1 points 1 year ago (1 children)

Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists

I havent played in years so if they added some weird stuff I have no idea about it.

going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).

As a retro shooter fanboy this is heresy.

mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.

[โ€“] Ti_Ka@lemmy.blahaj.zone 1 points 1 year ago

mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.

Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.

I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven't tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).