this post was submitted on 29 Aug 2023
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I was looking at code.golf the other day and I wondered which languages were the least verbose, so I did a little data gathering.

I looked at 48 different languages that had completed 79 different code challenges on code.golf. I then gathered the results for each language and challenge. If a "golfer" had more than 1 submission to a challenge, I grabbed the most recent one. I then dropped the top 5% and bottom 5% to hopefully mitigate most outliers. Then came up with an average for each language, for each challenge. I then averaged the results across each language and that is what you see here.

For another perspective, I ranked each challenge then got the average ranking across all challenges. Below is the results of that.

Disclaimer: This is in no way scientific. It's just for fun. If you know of a better way to sort these results please let me know.

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[–] xtremeownage@lemmyonline.com 31 points 1 year ago (1 children)

I'd love to see the same comparison with more real-world use-cases.

Code golf, is mostly pretty simple use-cases, which have been optimized many times over.

When, you build out an application with a user-interface, proper event handling, etc.... c++ is MUCH more verbose then c# for example, and they are ranked pretty close together.

[–] lightsecond@programming.dev 5 points 1 year ago (1 children)

I think code golf is a great dataset for this kind of analysis specifically because they are artificial and people are paying attention to the number of characters used. Leetcode solutions might be a better option though.

In real world projects there are too many confounding factors. People aren’t implementing servers in brainfuck or websites in C. Even rewrites of a project into another language have more/fewer features. So it’s an apples to oranges comparison.

[–] nous@programming.dev 3 points 1 year ago (1 children)

But a big problem with this dataset is error handling - or really the complete lack thereof. Real code needs to deal with errors and they can add a lot depending on the language.

I was very surprised to see rust and go so close as I find go vastly more verbose due to error handling and need to reimplement things like searching a list. But code golf type problems ignore these types of things that you see in real code.

So there is not really and useful conclusion that can be made except if you spend all day writing code golf problems.

[–] lightsecond@programming.dev 1 points 1 year ago

That’s true, and you can also combine multiple errors to have a single catch block or handle each error separately. The perfect dataset for this comparison will need to be written. Code golf data is good enough for a non-academic fun analysis like this one.