this post was submitted on 27 Aug 2023
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After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[–] addie@feddit.uk 28 points 1 year ago (2 children)

RockPaperShotgun did a performance analysis on this - long story short, a 30xx card will be good for about medium settings, a 40xx for high, and really a 4090 for ultra. According to the Steam hardware survey, that's about one-in-five PC gamers that could start this up if they wanted to; a few percent can run it with all the flashy graphics. Combine the hardware exclusivity and the distinctly 'meh' reviews, get some seriously low player numbers.

[–] gveltaine@lemmy.zip 3 points 1 year ago

This is it right here, unrealistic pc expectations. The reviews also warn potential buyers unless you have a high end device avoid the game.

[–] Redditiscancer789@lemmy.world -2 points 1 year ago (2 children)

It is funny to see the consumer pov change I guess. Back when crysis 1 released everyones PCs could barely play it too and the shooting gameplay wasn't anything really ground breaking either. Yet it's remembered very fondly today. This game kinda does the same thing 15 years later and everyone's like 'hard pass'.

[–] rivalary@lemmy.ca 4 points 1 year ago (1 children)

A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.

[–] rDrDr@lemmy.world 2 points 1 year ago

But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.

[–] rDrDr@lemmy.world 1 points 1 year ago

Except this engine is going to be used by every other developer, so it won't be special. I'm guess other UE5 games will run better and look better while also being more fun.