this post was submitted on 26 Aug 2023
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So this may be a silly question. Long time ago I played D&D with friends. We had a good DM, and had a great time as a party of friends roleplaying an interesting adventure. Fast forward to now, where life, family, work and all not easily allows to currently play with a great roleplaying group.

So, looking to fill in a bit of the fun, I was looking at doing some solo RPG with FoundryVTT and the Mythic Game Engine. However, focusing more on D&D 5E mechanics in combat I discovered the game Solasta: Crown of the Magister. It looks like it provides a great environment to do some 'quick' D&D combat sessions with some light roleplaying. Also, it allows people to create their own adventures and share them. So, on paper it should tick many of the boxes of solo D&D.

Has anyone played with Solasta? What did you like from a D&D perspective? And what not?

BTW, I'm also playing BG3 (100hrs currently into the game).

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[–] faethon@lemmy.world 2 points 1 year ago (1 children)

Thanks for sharing your experience! Seeing some gameplay footage I also noticed that Solasta shows all the dice rolls explicitly on screen, which gives it a nice touch of feel like playing D&D. The game sticking closer to the D&D rules actually is something I'm looking forward to, and it makes the mechanics of D&D combat indeed more explicit.

I'm going to give Solasta a try, and will pick up some DLC from the get go. Any DLC in particular recommendable? There are many packs available. Or should I just try to get them all.

[–] starman2112@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago) (1 children)

For the DLC, it really depends on what catches your fancy.

Inner Strength gets you Warlocks, Bards, and Monks, all extremely fun classes to play, along with the Dragonborn race. Just like 5e, the breath weapon is a bit underwhelming, but the class makes for a fantastic Paladin.

Primal Calling gives you the Half-Orc race, along with Barbarians and Druids. Barbarians can be overpowered at times, especially the Path of Stone subclass, which was very fun to play. Druids are basically walking health potions–their only really viable subclass (at least that I could tell) is the Circle of Balance, which is an extremely strong healer.

The Lost Valley is a side campaign that's somewhat shorter than Crown of the Magister, but has much more replay value because of the different factions. It also gets you one new subclass for most classes.

Palace of Ice is a sequel campaign to Crown of the Magister, where you play with the same characters as before. It also gives you the Tiefling and Gnome races.

I would recommend Inner Strength over Primal Calling, and Lost Valley then Palace of Ice, unless you really want to play a Tiefling or something. If you're more interested in making characters, get the race/class DLCs first. If you're more interested in playing through the stories, get the story DLCs first. But also, there's nothing wrong with playing the main campaign before buying any DLCs. That's what I did!

[–] faethon@lemmy.world 2 points 1 year ago

Thanks! I'll probably start with the main campaign first. Unless there is a certain class or race that may be more fun to play, then I'll maybe consider that as the first DLC.