this post was submitted on 23 Aug 2023
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Yep, that whole weapon maneuvers system should be backported into base 5e stat, with slight modifications (i.e. they would be PB/LR instead of 1/SR, since short rests in the tabletop version are less regulated).
(Or alternatively they could auto-proc on a crit.)
Or, perhaps go the PF2e route and allow the player to tack on a weapon maneuver of choice if their attack roll exceeds the target AC by a certain amount (5?)
Too much math for 5e's design philosophy, and with bounded accuracy it would need a crit on the strongest enemies anyway.
The actual implementation of that system could take a number of forms: