this post was submitted on 22 Aug 2023
74 points (93.0% liked)

Technology

59472 readers
4837 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Replacing the usual denoising algorithms used to generate an image from the (usually small) number of traced rays in a scene with a new AI model that runs alongside DLSS upscaling, Nvidia is able to show ray traced reflections and shadows with less artifacts, significantly improved clarity, and more data points being represented (like soft shadows and small occlusions) at no penalty to performance.

Unlike frame generation, DLSS 3.5's ray reconstruction will work on all RTX series cards, including the 2000 series. In one example, Nvidia shows how fast moving objects no longer leave trails of temporal artifacts when RT global illumination is enabled.

you are viewing a single comment's thread
view the rest of the comments
[–] simple@lemm.ee 30 points 1 year ago (3 children)

It's a bit annoying that they called it DLSS 3.5 even though it has nothing to do with DLSS 3. This is an enhancement for ray-tracing whereas DLSS 3 is frame-generation, you'd think the .5 means it's just an enhanced version of that.

[–] GenderNeutralBro@lemmy.sdf.org 14 points 1 year ago (1 children)

Nvidia has a branding problem. DLSS stands for Deep Learning Super Sampling (or at least it used to). Kind of silly for Nvidia to lump entirely unrelated features under the same name.

This is actually kind of fixing that

The latest DLSS is DLSS 3.5 and Frame Generation is now just DLSS Frame Generation.

[–] kadu@lemmy.world 1 points 1 year ago

Nvidia's updated naming scheme actually asks developers to drop the "DLSS 3.0" name for frame generation. Menus should call the feature "DLSS Frame Generation" and it's a separate toggle. DLSS 3.5 now includes supersampling, ray reconstruction and frame generation, where the first two features are available for all RTX cards and enabled together, and the latter is exclusive to the RTX 4000 series and enabled separately.