this post was submitted on 14 Aug 2023
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I've been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What's the best? Was it technically multiple systems or just one?

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[–] Kolanaki@yiffit.net 1 points 1 year ago

Morrowind similarly used this dialogue system, and I truly do like it a lot more than most others, even with a lot of options because it feels more like naturally discovering information and acting up on it, rather than just having a threshold on your stats, or completing quest triggers.