this post was submitted on 16 Aug 2023
11 points (100.0% liked)
DM Academy
712 readers
1 users here now
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in !dnd@lemmy.world
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Definitely not, but not because they're bad changes. Larian made a goddamned amazing cRPG. BUT, a good cRPG a TTRPG does not make.
There's a big movement among DM's to make gameplay crunchier, less forgiving, and more mentally engaging. Larians changes with camping supplies and weapon abilities are both examples of this kind of design philosophy.
However, the vast majority of TTRPG players these days are not either veterans or DMs, and a decent portion of them aren't looking for crunchy gameplay. They want ease of use and fun.
5e isn't perfect, but it is massively more approachable than 3.5e or many other systems. Adding new mechanics like "Hey man, I know that you're a wizard and like casting spells is the whole reason you picked this class, but you didn't loot that fish off a dead goblin earlier, so sucks to be you" is just going piss off players.
At my table it's a simple "Are you in a safe place? Cool then you can long rest". No extra mechanixs, just a simple "Is your character safe to totally relax for 8 hours".
In both systems we're making our players think twice about using their abilities. However, Larian's system would encourage gameplay that's not engaging or rewarding, while mine just encourages mindfullness about where you sleep.
I highly encourage watching Matt Colvilles video on how game system's rewards are indicative of the style of gameplay they are desiring because it works both ways.