this post was submitted on 16 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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If you haven't already, explore the ruins near where you started the game. There's one door on the beach, and an entrance up above. Slightly hidden in these ruins is a character named Withers, who will join you in your camp. Once there, you can pay him 100 gold at any time to "change your class", which functionally allows you to full respec, changing your stat allocation, class, and choices in level up.
100 gold is honestly a pittance, so this feature functionally means there's no such thing as messing up your character. You can safely not worry about "messing up" your character, as the only choice that grants power which can't be reset is your race, and if you're playing an origin character, like Lae'zel, that choice was made for you anyway.
Additionally, I see a lot of people telling you to blow resources and long-rest frequently? I think this is TERRIBLE advice. Many events in the game occur based on time passed since other events to determine outcomes/circumstances. As an easy, early, and relatively spoiler free example: killing certain faction leaders in act 1 doesn't do anything to the state of the rest of the faction right away, but leaving and long-resting gives them time to discover the bodies, and the faction will now treat you as hostile and attack on-sight, disallowing access to certain NPCs and traders.
To be clear, how many long-rests you've taken total doesn't ever seen to be important, but taking too many (or sometimes, any) between starting an event and finishing an event can impact the state of the event and your potential outcomes. Mind you, none of the changes will prevent you from progressing or completing the game, but I wouldn't get attached to any NPCs if you're going to long-rest after every encounter. There's even one late-game quest which will result in the death of a companion if you start a certain dungeon and long-rest before finishing it. It's in act 3, and the game is pretty explicit about who and why, so don't stress over it, but I want to emphasize how bad of an idea it can sometimes be to spam long-rests.
The long rest thing is an important balance. I managed to rush my way through the Grove on two whole long rests and missed a lot of important cutscenes and companion dialog that trigger only while you're sleeping.
On the other hand, there are a few situations where ignoring a quest will result in it resolving without you!
I missed that place my first time (well more like I forgot to come back when I was confident I could beat the looters there) and Withers just appeared in my camp anyway. I don't think he is missable except in the way you might not see his wrinkly butt in your camp.
~~Thank you. Looks like I missed the character that lets you respec, I chickened out of opening the coffins assuming that they're all booby trapped, but I'm guessing he's in one of them. Time to go back, thank you.~~
Found him, I've been using your and everybody else's tips and the game's been legitimately more enjoyable.
Great tip about long resting and time passage. Man there's so much this game!