this post was submitted on 16 Aug 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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So you don't really have to measure out and conserve your skills and spells for potential consecutive encounters? That's one of the things I'm a bit concerned about, I'm saving some spells because there might be more baddies right after this fight.
Sometimes you might want to (there are areas where you can't return to camp without leaving, and some of those areas you might not want/be able to leave before completing them), and you can be attacked in your camp, depending on decisions you make.
Generally though, yeah. If you feel like a scroll/potion/spell/resource/etc will help you in this fight, don't be shy about spending it. Just maybe don't go wandering too much, if you find yourself low on resources. :P
Other thing to note, is that combat will feel clunky before you hit level five. That's where you start getting your heavy hitting spells, buffs and abilities, making additional attacks per round, etc. It's hard to screw up a character in 5e (unless you're multiclassing, then there are some trap choices), but everyone will feel a little weak early on.
I managed to get to level 5 with only long resting once per level and I play a bard. With that I can also say that my casters did feel pretty useless :)
The game gives the feeling of urgency and no time to rest but in fact there are just some quests that are time based. Take your time, use spells and rest every couple of encounters. Going all out every fight would make things really easy I think but having some restrictions to not do that and playing smart instead is something that at least I enjoy.
Nuke everything. The moment a hard fight is over, you can immediately camp if you need to. Rest, save, then head right back to where you were.
Contrary to what everyone else is saying, if you long rest at certain points some quests will progress without you. That doesn't mean you can't progress the story, it just means you may not get some rewards, or other cutscenes that you would have gotten otherwise. You are not always warned about it either.
Consumables I would suggest using aggressively, especially any that use a main action. They don't really scale, and if you don't use the ones you find early on, eventually you'll get to a point where they won't be better than your cantrips/low level spells/basic attacks.