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I did all of the development for Sync myself. It blows my mind the mobile team is around ~200 people and ~70 on Android.
And your app is still 100x better than theirs even with all their resources. To think the CEO gets pissed off that users prefer yours over theirs even though they have no reason to make an app that bad.
But he doesn't have to add things like NFT and Avatar support... Which is promptly forgotten when the next big thing comes along.
Sync will be an automatic buy for me once you release it, based on how good it is/was on reddit.
The bonus for me is knowing that spez can't actually stop you from getting paid, despite his asshat antics.
Happy to see you here, ljdawson. Long live Sync!
Im sorry what. 200 people for one app? I work for a multinational and our entire dev team for mobile is 35 people. And thats because we absorbed a few companies that have their own apps.
200 people for one shitty app.
Have you ever worked in a corporate environment?
It's basically friction losses with occasional sparks of actual productivity.
BTW: I've been using sync for years. I hope you can find a way to salvage some of your work.
I have and there's a reason I work on solo projects now...
If I may ask so frankly: do/did you live completely off Sync or is that just a side project to you?
It was my main job for the last few years
Say I'd been learning js, jsnode, python, CSS, HTML for years without aim other than messing around.
And I wanted to make sync.
Where should I be directing my learning?
Honestly I would say that that's probably the one thing that small teams have that large teams cannot have is autonomy.
I was working on a web app for a small team inside of a large corporation. It was me and two other people and every single time we wanted to make a change we had to get approval from legal we had to get right off sign off from a VP and this was for something entirely internal that only 35 people would ever use.
I imagine when you are dealing with an app that is intended to be used by millions you're going to have the exact same issues but then 200 people all attempting to do minor improvements getting over voted and outvoted and good shit destroyed and for relegated to the dustbin because legal can imagine that there might be some inconceivable problem with it 5 years in the future, or somebody in marketing might say that it interrupts their work flow even though it would be a massive improvement to the app.
This corporate overhead is one of the biggest issues that corporations face when dealing with a mobile active environment. They can't quickly push improvements and changes it's got to go through the process because otherwise nobody will document anything and they'll reach the point where they can't even read their own app.
This all sounds right. Currently at some large company, it sucks so much compared to working at smaller projects and startups
Are they all writing code or just figuring out ways to inject ads and paid content into every orifice?
Anyway your app defined my reddit experience and I'm looking forward to your next one.
Thank you for all your hard work! I look forward to buying the next Sync on release day.
It's wild, and sync was an awesome piece of software that I've been using over a decade, and I never had a problem with it, that's not often I can say about something. The reddit app has always been pure garbage.
I love your app man. I'll be buying your Lemmy app on day 1, even though I mainly use kbin to access the fediverse.
They're dumb lol
Good to see you here!
Wondering. Given a team of 50 people. Do you think your app would have been better or worse ?
Probably worse. It's the old software engineering Moto, nine women can't have a baby in one month
That's an absurd big team for one mobile app, I could imagine they just failed to scale.
"SAFe is the best, we are so productive!"
I’m an iOS user so I only know of Sync by reputation, but my understanding is that it’s up there with Apollo as the definitive way to experience Reddit on its platform. The fact that Reddit’s 2000 employees couldn’t remotely approximate the superior experiences of Sync and Apollo, both developed by one guy, is frankly bewildering. I’ve worked in big tech too as an engineer so on one level I get it, but we’re not taking about rocket science here. The sheer manpower and budgets involved should have meant that the official clients would be light years ahead… and yet 😁
Apollo is how you use Reddit on iOS, sync is how you use it on Android. It's the best of the best
I used sync pro for years. Only when forced I'd use their mobile website, and I'd I used desktop I had res installed. I couldn't stand their interfaces.
Thanks for Sync and all the hard work you put into it. It was the only way I interacted with Reddit. I can't wait to see what you come up with for Lemmy.
Can't wait for Sync for Lemmy. I will buy it on Day 1. Thank you for working on this!
Wow that really puts things into perspective, like wtf are they actually doing with that many employees?
Reddit to me IS Sync. It's the only way I could use the site. Without Sync reddit is dead to me.
70 android developers on an objectively worse app. Wtf? I'm so confused
Anyways thanks for Sync, masterclass in app design
I've seen similar things. At my last company I helped start a team of 5 people to implement an identity solution, We got it done in about 3 months. Due to shitty management they pushed out the competent devs and back filled with cheaper replacements, either fresh from university or contractors. Fast forward a few years and the over team is now a group of teams with about +/- 40 people and it takes 4 months just to get a plan together which is then obsolete when they want to start due to more shitty management.
Thank god I am no longer there.
Some people want to only recruit people that are less skilled by them so that they can remain in their position of power.
If you have a company with a few like that and several layers of recruitment I guess you can have a bunch of incompetent people spending their time in pointless meetings and not getting much done
I've been a developer for more than two decades. There is absolutely a negative correlation between the size of the development team and the quality of the application, with the optimum development team size being one.