this post was submitted on 24 Jan 2025
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Fallout
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Fallout: New Vegas. NPCs might not be that advanced in terms of schedules and stuff but in terms of flavour and story probably blow just about any other RPG out of the water. I also think I prefer a world that doesn't level with you, where quick saving and quick loading isn't going to get you through everything all the time and sometimes you just need to come back at a higher level.
I do see value in Bethesda's leveled NPCs and items in terms of replay value but I think it also makes things a little too casual and makes quick saving/loading the most powerful weapon or power in your arsenal. Because technically nothing is ever out of depth for you, so it's just a case of trying again until you succeed.
Also, in response to someone here talking about the music, I listen to this soundtrack occasionally in down time. It's a nice break from alternative and punk and metal and shit, when you're not exactly a fan of other modern music. Between FNV and BioShock, I've become quite an Artie Shaw and a Helen Forrest fan.