this post was submitted on 21 Jan 2025
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Gaming

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[–] SkaveRat@discuss.tchncs.de 22 points 5 days ago (4 children)

whatever you do, don't look into its code.

It's basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

[–] JackbyDev@programming.dev 23 points 5 days ago (1 children)

Why not? On the same way you don't need amazing art to make a fun game, you don't need amazing code either. If the game is fun then it's a success.

[–] SkaveRat@discuss.tchncs.de 8 points 5 days ago (1 children)

agreed, but not the point I was making

[–] hypnicjerk@lemmy.world 5 points 4 days ago

balatro: oh dear, oh dear. gorgeous.

yandere simulator: you fucking donkey.

[–] dual_sport_dork@lemmy.world 13 points 5 days ago (1 children)

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

[–] SynopsisTantilize@lemm.ee 1 points 5 days ago

I remember reading undertales code is nightmare fuel.

[–] Blackmist@feddit.uk 5 points 5 days ago

If it works it works.

[–] frayedpickles@lemmy.cafe 5 points 5 days ago

Yeah a lot of games have shit code and always have. Real time strategy "ai" is especially egregious if I remember right.