this post was submitted on 12 Jan 2025
67 points (100.0% liked)

Linux Gaming

15693 readers
274 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS
 

I wondered what was represented by the numbers in that table, since it was included in the article without context. The differences are so big that I expected them to be something low-level like number of sync operations per second.

Nope. Digging up the original patch set from a year ago reveals that those numbers are frames per second. This is an impressive improvement for some games.

you are viewing a single comment's thread
view the rest of the comments
[–] refurbishedrefurbisher@lemmy.sdf.org 9 points 3 days ago (2 children)

Does this replace FSync and ESync?

[–] Cirk2@programming.dev 4 points 2 days ago

It does, in fact the current version of the wine patch is incompatible with fsync and esync, at least in wine-tkg. Which makes sense since it supersedes both (does the same thing in a more correct and more performant way).

[–] mox@lemmy.sdf.org 6 points 3 days ago

I believe it will, yes.