this post was submitted on 28 Dec 2024
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[–] YummyYugi@ani.social 3 points 3 days ago (1 children)

"Oh you could always simply spend thousands and thousands of dollars commissioning an artist to create artwork for your game you are building on a zero dollar budget and will most likely return $0 regardless of if the art is AI or commissioned"

Gee that's really tempting.

[–] trashgirlfriend@lemmy.world -3 points 3 days ago (2 children)

If your tiny solo project needs thousands and thousands in commission you might need to join an actual team or lower your scope.

[–] allo@sh.itjust.works 2 points 3 days ago (1 children)

Which is why you would not be able to do what I'm doing.

Using AI Art, i do not need to already be that profitable studio like you would. My 400 current cards are basically beyond what you could do. I could up the number to 4000 without it costing me a cent.

This is exactly my point. I can, because of no paywall, create what I want.

[–] trashgirlfriend@lemmy.world -1 points 3 days ago* (last edited 3 days ago)

"If you did what I did you could also shit out asset flip tier garbage!"

There are limits to what one person can do well, you're just choosing to barely half-ass the thing you're doing.

[–] YummyYugi@ani.social 1 points 2 days ago (1 children)

You obviously have no idea the amount of art goes into a game.

Indie devs are just that, the solution isn't to go join a team and make it a full time job. AI can generate content for free, only an idiot would not use it.

[–] trashgirlfriend@lemmy.world 0 points 2 days ago

You don't have to make it a full time job to join together with other people to collaborate on a project.

AI can generate content for free, only an idiot would not use it.

Help! Help! My game looks like a shitty asset flip after I put 5 years of solo dev time into it! :(