this post was submitted on 24 Dec 2024
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Just like 3D film and television. The VR stuff surfaces periodically with another iteration of the tech.
Which is typical of tech that hasn't yet hit the sweet spot for a tipping point.
Look at how many palm pilots or handheld note taking mobile devices existed (and how many cycles) before the iPhone.
I think that's exactly what's needed, something that makes it mainstream without compromises. For example, if it came as standard with the PS6 and people could use it with all their games such as call of duty.
I don't see what could be the tipping point that makes this happen; Sony certainly isn't going to bundle a headset with the PS6, although I wouldn't be surprised if Nintendo eventually tried something like this. What I know is that a legless version of the Wii avatars or a $3000 headset that requires you to carry a battery in your pocket wired to your head ain't it.
I think the big problem with VR headsets is that theyre kinda too niche on a baseline, they arent the cell phone theyre a wrist mounted computer. Does it have some uses? Sure. But I suspect it will remain largely niche along side racing or flight sim equipment, theyll probably have some military or industrial applications but will largely remain relegated to novelty items.
Funny enough I dont see AR glasses having such a strict issue, namely cause if you synced it to a phone you could use it for hud elements. For example caller ID, map display, or just playing a video in the corner. Though it may still have an issue with eye strain.
If anyone can do it, it's Valve. But they're too busy turning Linux into an equal competitor to Windows for gaming. Maybe in 10 years when Linux market share is 30%.