this post was submitted on 25 Dec 2024
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I have to say I very much prefer the combat system in OS as it feels much more natural and less restrictive than the DnD combat in BG3. Of course the latter has far more content, but I’m looking forward to Larian’s next game where they can finally go wild again and do things they want exactly the way they want.
I felt far more restricted by D:OS2's armor system. Freeform classes sound great on paper, but it also means you kind of naturally end up at a spot where you've got everything instead of making meaningfully difficult choices in classes or multiclassing. Learning abilities from books leads to a lot of money bottlenecks and leveling decisions that I didn't care for. The way that the combat usually doesn't have any chance to hit, but then does very occasionally, makes missing an attack feel like bullshit rather than a calculated risk. I'm also looking forward to whatever they do next, maybe even a sci-fi interstellar RPG, but I hope they don't go back to the Divinity well too often for RPG mechanics.
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