this post was submitted on 06 Aug 2023
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I don't feel like Uncharted ever had a false sense of urgency. A lot of the time I would go at my own pace. Where Rockstar specifically slows you down and prevents you from going as fast as you'd like. Uncharted does this but far less often and it is far less noticeable because Uncharted doesn't have a sprint button. So I am not explicitly telling the game my intent and having the game directly ignore it. The game is giving me feedback directly of "this is the pace we are going". Rather than "this is the pace I want to go." and the game telling me "no."
Sorry I didn't mean that Uncharted has a false sense of urgency, those games are perfectly paced. I meant other open world games sometimes do. Oblivion and Skyrim are good examples, where the main quest seems to want you to rush through it since it sounds so urgent, but there is no need to.