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Blender Proposal: Collaborate with other projects to create a new 3D interchange format
(blender.community)
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
I mention why USD does not work in the proposal:
Last month, I tried to get a model from Blender 4.2 to Unity 2022 in USD. It omitted the main armature. I quadruple checked all settings^^ USD may be very nice for VFX, gamedev is fundamentally different. I need 'just a fileformat'. If USD just worked across the board, I would have likely just used that. It is very complex and appropriately hard to implement. In don't fault Godot at all for not supporting it.