this post was submitted on 27 Nov 2024
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You might be interested in GNS theory. TTRPGS try to do three things at once, be a Game, tell a Narrative, and Simulate a world. Different games will prioritize different aspects, some people want a fair challenge where they build a character according to the rules laid out to face a challenge, other people want everything to serve the story, even if it means fudging mechanics or breaking with realism, and then some people just want the simulation to be as realistic as possible.
Like many things with TTRPGs, it's table dependent and emphasizing any of those elements over the others is totally valid as long as everyone's having fun.