this post was submitted on 12 Nov 2024
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[–] brucethemoose@lemmy.world 4 points 3 days ago (1 children)

Look into western anime like Arcane, Avatar, DOTA: Dragon's blood, things like that.

It doesn't feel so... anime. And some of them have legit amazing and "grounded" character design, movement, expressiveness and such.

[–] starman2112@sh.itjust.works 7 points 3 days ago (1 children)
[–] brucethemoose@lemmy.world 3 points 3 days ago (1 children)

I watched castlevania, and I liked it fine, but in terms of style/tropes it feels more anime than western anime to me.

[–] sigmaklimgrindset@sopuli.xyz 4 points 3 days ago* (last edited 3 days ago) (1 children)

Interesting, because Castlevania is a Japanese IP, but is written by Warren Ellis and animated by the same studio as Adventure Time, one of the most beloved series to come out of the 2010s animation boom. Meanwhile DotA: DB is a western IP that was animated by Korean Studio Mir (who have also worked on the final seasons of both Legend of Korra and the Boondocks in the past).

I got more "anime" feelings from DOTA than I did Castlevania, but I also consume more fantasy anime than the average person I think.

[–] brucethemoose@lemmy.world 2 points 3 days ago* (last edited 3 days ago) (1 children)

DOTA's plot is kinda over the top, but somehow I feel the writing and general feel is more "western," though looking like LoK may have biased me some. Actually this is probably a bad example.

Castlevania, the way characters move, its drawn, just the general feel of the drama feels more "anime" to me.

In terms of my opinion, maybe its more accurate to state they both straddle the line.

[–] sigmaklimgrindset@sopuli.xyz 3 points 3 days ago (1 children)

You know what, when you mention the movement of the characters, I see what you mean. Castlevania characters move more realistically, but it's still pretty stylized, thus the "almost anime" feeling.

[–] brucethemoose@lemmy.world 3 points 3 days ago* (last edited 3 days ago)

Yeah.

Avatar's obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more "grounded" while anime feels more "dramatic." These aren't the exact adjectives I'm looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.