this post was submitted on 05 Aug 2023
691 points (98.3% liked)
Games
16742 readers
882 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
By that do you mean it autosaves often and many autosaves, and you have to prepare to figure out the autosave you need? I'm not really sure the difference meant but that's all I can think of compared to current games. Though if so I'd add, you get to pick how many autosaves it will do so you can increase / decrease as needed.
Also as someone who played 90s and previous older RPGs having multiple autosaves rocks, there weren't always multiple autosaves so you tended to reload back to your manual save and try again from that point. Save scumming wasn't considered a bad thing way back when, just how you'd figure out the hard stuff heh.
Quick save often lest you have to repeat ten minutes walking or the last couple of fights but do worse (or better damn you rng) than the first time. At least it's just a quick F5 to save and not 'find a place to rest to save', plus the camp/fast travel system seems pretty forgiving to me so far. There is a limit to the number of quick saves you have, the older ones are dropped I haven' paid attention to retention of non-quick saves, perhaps someone else could comment.
Meaning sometimes you realize you fucked up way back in the previous town or battle and have to go back and reload. Hence, you end up with like 10 saves at any given time.