this post was submitted on 05 Aug 2023
35 points (94.9% liked)

Games

16742 readers
582 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] C3D@lemmy.world 9 points 1 year ago (2 children)

Seem like Valve began to change. They used to be way more friendly with mods developer breaking ToS. I guess they smelled a great opportunity to take a cut of the cake

[–] PlzGivHugs@sh.itjust.works 28 points 1 year ago (1 children)

They're not really getting much of a cut like this though. It might drive some players back towards the official store but I doubt the small amount of money there is even remotely worth it. I kinda wonder if there's a legal reason for this, such as needing to legally regulate transactions and gambling within their game. As is, I know some custom servers have lootboxes, for example, which could get Valve in trouble. Otherwise, it seems very out of character for the company that has previously tried to endorse paid mods (albiet in a way that gives themselves a direct cut) and is normally very laissez-faire.

[–] C3D@lemmy.world 7 points 1 year ago (1 children)

Did not think of that. It makes a lot of sense with how much controversy there's around gambling in games these days

[–] ninjan@lemmy.mildgrim.com 3 points 1 year ago (1 children)

Doesn't work super well as an explanation when CSGO still has loot boxes and its whole "economy" is built around them.

[–] PlzGivHugs@sh.itjust.works 3 points 1 year ago* (last edited 1 year ago)

I think the main difference is that in CSGO (and Dota) cosmetics sold directly by Valve in the game can be regulated to follow the law in all countries its available in (IE, the changes made for France in these games). Valve does not have as much control over 3rd party servers and sites. If its entirely separate like more CS gambling sites, they can (and do) just distance themselves from it and ignore it in all but the most extreme cases. On servers and custom games though, its accessed directly through their game, which is why I can see them being more strict with it.